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Remove error returns from crypto random helpers and callers (#37240)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: wxiaoguang <2114189+wxiaoguang@users.noreply.github.com> Co-authored-by: wxiaoguang <wxiaoguang@gmail.com> Co-authored-by: silverwind <115237+silverwind@users.noreply.github.com>
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@@ -98,19 +98,13 @@ func init() {
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// NewAccessToken creates new access token.
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func NewAccessToken(ctx context.Context, t *AccessToken) error {
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salt, err := util.CryptoRandomString(10)
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if err != nil {
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return err
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}
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token, err := util.CryptoRandomBytes(20)
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if err != nil {
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return err
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}
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salt := util.CryptoRandomString(10)
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token := util.CryptoRandomBytes(20)
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t.TokenSalt = salt
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t.Token = hex.EncodeToString(token)
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t.TokenHash = HashToken(t.Token, t.TokenSalt)
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t.TokenLastEight = t.Token[len(t.Token)-8:]
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_, err = db.GetEngine(ctx).Insert(t)
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_, err := db.GetEngine(ctx).Insert(t)
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return err
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}
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@@ -185,10 +185,7 @@ var base32Lower = base32.NewEncoding(lowerBase32Chars).WithPadding(base32.NoPadd
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// GenerateClientSecret will generate the client secret and returns the plaintext and saves the hash at the database
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func (app *OAuth2Application) GenerateClientSecret(ctx context.Context) (string, error) {
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rBytes, err := util.CryptoRandomBytes(32)
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if err != nil {
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return "", err
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}
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rBytes := util.CryptoRandomBytes(32)
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// Add a prefix to the base32, this is in order to make it easier
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// for code scanners to grab sensitive tokens.
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clientSecret := "gto_" + base32Lower.EncodeToString(rBytes)
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@@ -484,10 +481,7 @@ func (grant *OAuth2Grant) TableName() string {
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// GenerateNewAuthorizationCode generates a new authorization code for a grant and saves it to the database
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func (grant *OAuth2Grant) GenerateNewAuthorizationCode(ctx context.Context, redirectURI, codeChallenge, codeChallengeMethod string) (code *OAuth2AuthorizationCode, err error) {
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rBytes, err := util.CryptoRandomBytes(32)
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if err != nil {
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return &OAuth2AuthorizationCode{}, err
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}
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rBytes := util.CryptoRandomBytes(32)
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// Add a prefix to the base32, this is in order to make it easier
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// for code scanners to grab sensitive tokens.
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codeSecret := "gta_" + base32Lower.EncodeToString(rBytes)
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@@ -65,14 +65,11 @@ func init() {
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// GenerateScratchToken recreates the scratch token the user is using.
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func (t *TwoFactor) GenerateScratchToken() (string, error) {
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tokenBytes, err := util.CryptoRandomBytes(6)
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if err != nil {
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return "", err
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}
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tokenBytes := util.CryptoRandomBytes(6)
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// these chars are specially chosen, avoid ambiguous chars like `0`, `O`, `1`, `I`.
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const base32Chars = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
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token := base32.NewEncoding(base32Chars).WithPadding(base32.NoPadding).EncodeToString(tokenBytes)
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t.ScratchSalt, _ = util.CryptoRandomString(10)
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t.ScratchSalt = util.CryptoRandomString(10)
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t.ScratchHash = HashToken(token, t.ScratchSalt)
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return token, nil
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}
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