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	Use vendored go-swagger (#8087)
* Use vendored go-swagger * vendor go-swagger * revert un wanteed change * remove un-needed GO111MODULE * Update Makefile Co-Authored-By: techknowlogick <matti@mdranta.net>
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						 Lauris BH
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								vendor/github.com/asaskevich/govalidator/numerics.go
									
									
									
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								vendor/github.com/asaskevich/govalidator/numerics.go
									
									
									
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							| @@ -0,0 +1,97 @@ | ||||
| package govalidator | ||||
|  | ||||
| import ( | ||||
| 	"math" | ||||
| 	"reflect" | ||||
| ) | ||||
|  | ||||
| // Abs returns absolute value of number | ||||
| func Abs(value float64) float64 { | ||||
| 	return math.Abs(value) | ||||
| } | ||||
|  | ||||
| // Sign returns signum of number: 1 in case of value > 0, -1 in case of value < 0, 0 otherwise | ||||
| func Sign(value float64) float64 { | ||||
| 	if value > 0 { | ||||
| 		return 1 | ||||
| 	} else if value < 0 { | ||||
| 		return -1 | ||||
| 	} else { | ||||
| 		return 0 | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // IsNegative returns true if value < 0 | ||||
| func IsNegative(value float64) bool { | ||||
| 	return value < 0 | ||||
| } | ||||
|  | ||||
| // IsPositive returns true if value > 0 | ||||
| func IsPositive(value float64) bool { | ||||
| 	return value > 0 | ||||
| } | ||||
|  | ||||
| // IsNonNegative returns true if value >= 0 | ||||
| func IsNonNegative(value float64) bool { | ||||
| 	return value >= 0 | ||||
| } | ||||
|  | ||||
| // IsNonPositive returns true if value <= 0 | ||||
| func IsNonPositive(value float64) bool { | ||||
| 	return value <= 0 | ||||
| } | ||||
|  | ||||
| // InRange returns true if value lies between left and right border | ||||
| func InRangeInt(value, left, right interface{}) bool { | ||||
| 	value64, _ := ToInt(value) | ||||
| 	left64, _ := ToInt(left) | ||||
| 	right64, _ := ToInt(right) | ||||
| 	if left64 > right64 { | ||||
| 		left64, right64 = right64, left64 | ||||
| 	} | ||||
| 	return value64 >= left64 && value64 <= right64 | ||||
| } | ||||
|  | ||||
| // InRange returns true if value lies between left and right border | ||||
| func InRangeFloat32(value, left, right float32) bool { | ||||
| 	if left > right { | ||||
| 		left, right = right, left | ||||
| 	} | ||||
| 	return value >= left && value <= right | ||||
| } | ||||
|  | ||||
| // InRange returns true if value lies between left and right border | ||||
| func InRangeFloat64(value, left, right float64) bool { | ||||
| 	if left > right { | ||||
| 		left, right = right, left | ||||
| 	} | ||||
| 	return value >= left && value <= right | ||||
| } | ||||
|  | ||||
| // InRange returns true if value lies between left and right border, generic type to handle int, float32 or float64, all types must the same type | ||||
| func InRange(value interface{}, left interface{}, right interface{}) bool { | ||||
|  | ||||
| 	reflectValue := reflect.TypeOf(value).Kind() | ||||
| 	reflectLeft := reflect.TypeOf(left).Kind() | ||||
| 	reflectRight := reflect.TypeOf(right).Kind() | ||||
|  | ||||
| 	if reflectValue == reflect.Int && reflectLeft == reflect.Int && reflectRight == reflect.Int { | ||||
| 		return InRangeInt(value.(int), left.(int), right.(int)) | ||||
| 	} else if reflectValue == reflect.Float32 && reflectLeft == reflect.Float32 && reflectRight == reflect.Float32 { | ||||
| 		return InRangeFloat32(value.(float32), left.(float32), right.(float32)) | ||||
| 	} else if reflectValue == reflect.Float64 && reflectLeft == reflect.Float64 && reflectRight == reflect.Float64 { | ||||
| 		return InRangeFloat64(value.(float64), left.(float64), right.(float64)) | ||||
| 	} else { | ||||
| 		return false | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // IsWhole returns true if value is whole number | ||||
| func IsWhole(value float64) bool { | ||||
| 	return math.Remainder(value, 1) == 0 | ||||
| } | ||||
|  | ||||
| // IsNatural returns true if value is natural number (positive and whole) | ||||
| func IsNatural(value float64) bool { | ||||
| 	return IsWhole(value) && IsPositive(value) | ||||
| } | ||||
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