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	Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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					committed by
					
						
						Lunny Xiao
					
				
			
			
				
	
			
			
			
						parent
						
							4680c349dd
						
					
				
				
					commit
					b6a95a8cb3
				
			
							
								
								
									
										111
									
								
								vendor/github.com/pingcap/tidb/mysql/set.go
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										111
									
								
								vendor/github.com/pingcap/tidb/mysql/set.go
									
									
									
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										vendored
									
									
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							@@ -0,0 +1,111 @@
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// Copyright 2015 PingCAP, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package mysql
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import (
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	"strconv"
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	"strings"
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	"github.com/juju/errors"
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)
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var zeroSet = Set{Name: "", Value: 0}
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// Set is for MySQL Set type.
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type Set struct {
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	Name  string
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	Value uint64
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}
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// String implements fmt.Stringer interface.
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func (e Set) String() string {
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	return e.Name
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}
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// ToNumber changes Set to float64 for numeric operation.
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func (e Set) ToNumber() float64 {
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	return float64(e.Value)
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}
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// ParseSetName creates a Set with name.
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func ParseSetName(elems []string, name string) (Set, error) {
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	if len(name) == 0 {
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		return zeroSet, nil
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	}
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	seps := strings.Split(name, ",")
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	marked := make(map[string]struct{}, len(seps))
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	for _, s := range seps {
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		marked[strings.ToLower(s)] = struct{}{}
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	}
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	items := make([]string, 0, len(seps))
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	value := uint64(0)
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	for i, n := range elems {
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		key := strings.ToLower(n)
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		if _, ok := marked[key]; ok {
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			value |= (1 << uint64(i))
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			delete(marked, key)
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			items = append(items, key)
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		}
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	}
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	if len(marked) == 0 {
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		return Set{Name: strings.Join(items, ","), Value: value}, nil
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	}
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	// name doesn't exist, maybe an integer?
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	if num, err := strconv.ParseUint(name, 0, 64); err == nil {
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		return ParseSetValue(elems, num)
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	}
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	return Set{}, errors.Errorf("item %s is not in Set %v", name, elems)
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}
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var (
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	setIndexValue       []uint64
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	setIndexInvertValue []uint64
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)
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func init() {
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	setIndexValue = make([]uint64, 64)
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	setIndexInvertValue = make([]uint64, 64)
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	for i := 0; i < 64; i++ {
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		setIndexValue[i] = 1 << uint64(i)
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		setIndexInvertValue[i] = ^setIndexValue[i]
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	}
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}
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// ParseSetValue creates a Set with special number.
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func ParseSetValue(elems []string, number uint64) (Set, error) {
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	if number == 0 {
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		return zeroSet, nil
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	}
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	value := number
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	var items []string
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	for i := 0; i < len(elems); i++ {
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		if number&setIndexValue[i] > 0 {
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			items = append(items, elems[i])
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			number &= setIndexInvertValue[i]
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		}
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	}
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	if number != 0 {
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		return Set{}, errors.Errorf("invalid number %d for Set %v", number, elems)
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	}
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	return Set{Name: strings.Join(items, ","), Value: value}, nil
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}
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