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	Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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						Lunny Xiao
					
				
			
			
				
	
			
			
			
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								vendor/github.com/ugorji/go/codec/fast-path.not.go
									
									
									
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										32
									
								
								vendor/github.com/ugorji/go/codec/fast-path.not.go
									
									
									
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							@@ -0,0 +1,32 @@
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// +build notfastpath
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package codec
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import "reflect"
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// The generated fast-path code is very large, and adds a few seconds to the build time.
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// This causes test execution, execution of small tools which use codec, etc
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// to take a long time.
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//
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// To mitigate, we now support the notfastpath tag.
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// This tag disables fastpath during build, allowing for faster build, test execution,
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// short-program runs, etc.
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func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool      { return false }
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func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool      { return false }
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func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false }
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func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool   { return false }
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type fastpathT struct{}
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type fastpathE struct {
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	rtid  uintptr
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	rt    reflect.Type
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	encfn func(*encFnInfo, reflect.Value)
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	decfn func(*decFnInfo, reflect.Value)
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}
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type fastpathA [0]fastpathE
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func (x fastpathA) index(rtid uintptr) int { return -1 }
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var fastpathAV fastpathA
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var fastpathTV fastpathT
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