Release notes: revert commits and the commits they revert are now left
out of the git-cliff changelog. A step before git-cliff finds commits
whose subject starts with "revert", reads the PR numbers on their revert
lines, and writes both SHAs to `.cliffignore`.
Snap: since the move from Launchpad to GitHub Actions, every build was
uploaded to `latest/edge`, including the stable-grade build that
`part-gitea-pull.sh` makes for an unreleased tag. Launchpad used to
release those builds to candidate and stable automatically. Without
that, v28.0.0 had to be promoted by hand and v28.1.0 stayed in edge.
Stable-grade snaps now go to `latest/stable` and `latest/candidate`;
main builds still go to edge. Candidate has to be updated too because
the pull script compares against it.
---------
Signed-off-by: bircni <bircni@icloud.com>
The nightly snap build fails with `snapcraft remote-build`'s
`BadRequest()`: it force-pushes Gitea's full history to a fresh
Launchpad repo each run and creates the recipe before Launchpad has
indexed the `main` ref. The race is unwinnable at Gitea's repo size, and
Canonical does not support `remote-build` in CI.
Build locally on native amd64 + arm64 runners with
`snapcore/action-build` + `snapcore/action-publish` instead — no
Launchpad, no race. Drops the `LAUNCHPAD_CREDENTIALS` secret (publishing
keeps `SNAPCRAFT_STORE_CREDENTIALS`); the `snap/` recipe is unchanged,
so the same snaps ship to `latest/edge`.
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Launchpad no longer builds `core24` snaps for `armhf`. Since `snapcraft
remote-build` submits a single request for all platforms, the `armhf`
rejection fails with `snapcraft internal error: BadRequest()` and takes
the `amd64` and `arm64` builds down with it, so nothing gets published.
Dropping 32-bit ARM from `snap/snapcraft.yaml` and the workflow's
`--build-for` restores nightly snap publishing for the remaining
architectures.
The `release-nightly-snapcraft` workflow’s `build-and-publish` job was
failing because `snapcraft remote-build` fell back to interactive
Launchpad authorization in CI. This change makes authentication explicit
and non-interactive before the remote build step.
- **Workflow change**
- Add an `Authenticate snapcraft` step before `Remote build`.
- Run `snapcraft login --with` using the existing
`SNAPCRAFT_STORE_CREDENTIALS` secret.
- Pin that step to `shell: bash` to support process substitution.
- **Why this fixes the failure**
- Prevents CI from entering browser-based Launchpad auth flow.
- Ensures `remote-build` runs with preloaded credentials.
```yaml
- name: Authenticate snapcraft
shell: bash
env:
SNAPCRAFT_STORE_CREDENTIALS: ${{ secrets.SNAPCRAFT_STORE_CREDENTIALS }}
run: snapcraft login --with <(printf '%s' "$SNAPCRAFT_STORE_CREDENTIALS")
```
---------
Signed-off-by: Lunny Xiao <xiaolunwen@gmail.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
The secret is added to the repo already.
Right now this only publishes commits to main branch to the
"latest/edge" snap channel, but if this is successful we can add more
workflows/logic to be able to publish RCs/fully tagged versions too.
---------
Co-authored-by: Nicolas <bircni@icloud.com>