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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			49 lines
		
	
	
		
			979 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			979 B
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package svc
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import (
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	"errors"
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	"golang.org/x/sys/windows"
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)
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// event represents auto-reset, initially non-signaled Windows event.
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// It is used to communicate between go and asm parts of this package.
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type event struct {
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	h windows.Handle
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}
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func newEvent() (*event, error) {
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	h, err := windows.CreateEvent(nil, 0, 0, nil)
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	if err != nil {
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		return nil, err
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	}
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	return &event{h: h}, nil
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}
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func (e *event) Close() error {
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	return windows.CloseHandle(e.h)
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}
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func (e *event) Set() error {
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	return windows.SetEvent(e.h)
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}
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func (e *event) Wait() error {
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	s, err := windows.WaitForSingleObject(e.h, windows.INFINITE)
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	switch s {
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	case windows.WAIT_OBJECT_0:
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		break
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	case windows.WAIT_FAILED:
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		return err
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	default:
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		return errors.New("unexpected result from WaitForSingleObject")
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	}
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	return nil
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}
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