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			259 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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	"bytes"
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	"strings"
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	"unicode/utf8"
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)
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// These replacements permit compatibility with old numeric entities that
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// assumed Windows-1252 encoding.
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// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
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var replacementTable = [...]rune{
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	'\u20AC', // First entry is what 0x80 should be replaced with.
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	'\u0081',
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	'\u201A',
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	'\u0192',
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	'\u201E',
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	'\u2026',
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	'\u2020',
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	'\u2021',
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	'\u02C6',
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	'\u2030',
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	'\u0160',
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	'\u2039',
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	'\u0152',
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	'\u008D',
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	'\u017D',
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	'\u008F',
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	'\u0090',
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	'\u2018',
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	'\u2019',
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	'\u201C',
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	'\u201D',
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	'\u2022',
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	'\u2013',
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	'\u2014',
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	'\u02DC',
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	'\u2122',
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	'\u0161',
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	'\u203A',
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	'\u0153',
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	'\u009D',
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	'\u017E',
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	'\u0178', // Last entry is 0x9F.
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	// 0x00->'\uFFFD' is handled programmatically.
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	// 0x0D->'\u000D' is a no-op.
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}
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// unescapeEntity reads an entity like "<" from b[src:] and writes the
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// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
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// Precondition: b[src] == '&' && dst <= src.
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// attribute should be true if parsing an attribute value.
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func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
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	// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
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	// i starts at 1 because we already know that s[0] == '&'.
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	i, s := 1, b[src:]
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	if len(s) <= 1 {
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		b[dst] = b[src]
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		return dst + 1, src + 1
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	}
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	if s[i] == '#' {
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		if len(s) <= 3 { // We need to have at least "&#.".
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			b[dst] = b[src]
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			return dst + 1, src + 1
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		}
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		i++
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		c := s[i]
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		hex := false
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		if c == 'x' || c == 'X' {
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			hex = true
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			i++
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		}
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		x := '\x00'
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		for i < len(s) {
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			c = s[i]
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			i++
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			if hex {
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				if '0' <= c && c <= '9' {
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					x = 16*x + rune(c) - '0'
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					continue
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				} else if 'a' <= c && c <= 'f' {
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					x = 16*x + rune(c) - 'a' + 10
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					continue
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				} else if 'A' <= c && c <= 'F' {
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					x = 16*x + rune(c) - 'A' + 10
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					continue
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				}
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			} else if '0' <= c && c <= '9' {
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				x = 10*x + rune(c) - '0'
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				continue
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			}
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			if c != ';' {
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				i--
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			}
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			break
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		}
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		if i <= 3 { // No characters matched.
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			b[dst] = b[src]
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			return dst + 1, src + 1
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		}
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		if 0x80 <= x && x <= 0x9F {
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			// Replace characters from Windows-1252 with UTF-8 equivalents.
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			x = replacementTable[x-0x80]
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		} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
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			// Replace invalid characters with the replacement character.
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			x = '\uFFFD'
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		}
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		return dst + utf8.EncodeRune(b[dst:], x), src + i
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	}
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	// Consume the maximum number of characters possible, with the
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	// consumed characters matching one of the named references.
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	for i < len(s) {
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		c := s[i]
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		i++
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		// Lower-cased characters are more common in entities, so we check for them first.
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		if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
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			continue
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		}
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		if c != ';' {
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			i--
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		}
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		break
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	}
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	entityName := string(s[1:i])
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	if entityName == "" {
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		// No-op.
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	} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
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		// No-op.
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	} else if x := entity[entityName]; x != 0 {
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		return dst + utf8.EncodeRune(b[dst:], x), src + i
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	} else if x := entity2[entityName]; x[0] != 0 {
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		dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
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		return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
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	} else if !attribute {
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		maxLen := len(entityName) - 1
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		if maxLen > longestEntityWithoutSemicolon {
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			maxLen = longestEntityWithoutSemicolon
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		}
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		for j := maxLen; j > 1; j-- {
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			if x := entity[entityName[:j]]; x != 0 {
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				return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
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			}
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		}
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	}
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	dst1, src1 = dst+i, src+i
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	copy(b[dst:dst1], b[src:src1])
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	return dst1, src1
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}
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// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b".
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// attribute should be true if parsing an attribute value.
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func unescape(b []byte, attribute bool) []byte {
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	for i, c := range b {
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		if c == '&' {
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			dst, src := unescapeEntity(b, i, i, attribute)
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			for src < len(b) {
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				c := b[src]
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				if c == '&' {
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					dst, src = unescapeEntity(b, dst, src, attribute)
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				} else {
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					b[dst] = c
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					dst, src = dst+1, src+1
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				}
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			}
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			return b[0:dst]
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		}
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	}
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	return b
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}
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// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
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func lower(b []byte) []byte {
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	for i, c := range b {
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		if 'A' <= c && c <= 'Z' {
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			b[i] = c + 'a' - 'A'
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		}
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	}
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	return b
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}
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const escapedChars = "&'<>\"\r"
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func escape(w writer, s string) error {
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	i := strings.IndexAny(s, escapedChars)
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	for i != -1 {
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		if _, err := w.WriteString(s[:i]); err != nil {
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			return err
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		}
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		var esc string
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		switch s[i] {
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		case '&':
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			esc = "&"
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		case '\'':
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			// "'" is shorter than "'" and apos was not in HTML until HTML5.
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			esc = "'"
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		case '<':
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			esc = "<"
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		case '>':
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			esc = ">"
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		case '"':
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			// """ is shorter than """.
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			esc = """
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		case '\r':
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			esc = "
"
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		default:
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			panic("unrecognized escape character")
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		}
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		s = s[i+1:]
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		if _, err := w.WriteString(esc); err != nil {
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			return err
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		}
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		i = strings.IndexAny(s, escapedChars)
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	}
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	_, err := w.WriteString(s)
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	return err
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}
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// EscapeString escapes special characters like "<" to become "<". It
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// escapes only five such characters: <, >, &, ' and ".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func EscapeString(s string) string {
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	if strings.IndexAny(s, escapedChars) == -1 {
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		return s
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	}
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	var buf bytes.Buffer
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	escape(&buf, s)
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	return buf.String()
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}
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// UnescapeString unescapes entities like "<" to become "<". It unescapes a
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// larger range of entities than EscapeString escapes. For example, "á"
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// unescapes to "á", as does "á" and "&xE1;".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func UnescapeString(s string) string {
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	for _, c := range s {
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		if c == '&' {
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			return string(unescape([]byte(s), false))
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		}
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	}
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	return s
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}
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