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	* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
		
			
				
	
	
		
			26 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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    readonly struct DisposableFramebuffer : IDisposable
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    {
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        private readonly Vk _api;
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        private readonly Device _device;
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        public Framebuffer Value { get; }
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        public DisposableFramebuffer(Vk api, Device device, Framebuffer framebuffer)
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        {
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            _api = api;
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            _device = device;
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            Value = framebuffer;
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        }
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        public void Dispose()
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        {
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            _api.DestroyFramebuffer(_device, Value, Span<AllocationCallbacks>.Empty);
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        }
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    }
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}
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